When home technologies such as mobile phones, tablets and games consoles are highly advanced, widely available and hugely popular with young children, finding educational engagement with technology in the classroom can be even harder, especially if the technology deployed there is less engaging than that of technology children use at home. Virtual, Augmented and Mixed Reality technology has been available for several years, but it is only recently, towards the end of 2019, that this technology has developed to a level that will now start to rapidly penetrate the consumer space.
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You can return a product for up to 30 days from the date you purchased it. Any product you return must be in the same condition you received it and in the original packaging. Please keep the receipt.
A Return and Refund Policy is the agreement where you inform customers about your policies regarding returns and refunds
Foster creativity and ingenuity in curious young minds with digital technology cameras ideal for classroom projects. This allows students to create 360-degree images and videos for virtual reality content and experiences. Insta360 can also be used in conjunction with ClassVR to create personalised content which can be shared in the Class VR Portal.